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Neverwinter Nights 2: Storm of Zehir : ウィキペディア英語版
Neverwinter Nights 2: Storm of Zehir

''Neverwinter Nights 2: Storm of Zehir'' is an expansion pack for the role-playing video game ''Neverwinter Nights 2'', developed by Obsidian Entertainment and published by Atari. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the ''Neverwinter Nights'' series, ''Storm of Zehir'' is based on the paper and pencil fantasy role-playing game ''Dungeons & Dragons'', and uses the game's 3.5 edition ruleset.
''Storm of Zehir'' was inspired by older video games like the ''Baldur's Gate'' and ''Icewind Dale'' franchises. The storyline foreshadows the events of the fourth edition of ''Dungeons & Dragons'' and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting.
''Storm of Zehir'' received mixed reviews from critics. Reviewers were pleased with new features introduced in the game, like more options for party customization and an overland map, but were not impressed with the game's storyline and technical achievements.
==Gameplay==

''Storm of Zehir'' is an expansion of ''Neverwinter Nights 2'' and continues the formula of a role-playing video game played from an overhead third-person perspective. Players first create a character along the lines of the ''Dungeons & Dragons'' 3.5 rules by selecting a variety of traits, such as a race, class, and feats. New character creation options include the yuan-ti pureblood and gray orc races, the swashbuckler class, and the hellfire warlock and doomguide of Kelemvor prestige classes. The rest of the player's party can also be created, unlike ''Neverwinter Nights 2'', but pre-made characters are available if the player is not interested in complete customization. The party can then explore several regions on the Forgotten Realms continent of Faerûn.〔 The game provides an overland map that is used to move between different areas like towns and dungeons. While on the map, characters can use various skills to identify treasure, monsters, and other points of interest, such as side quests and secret locations. The party can rest while on the map, but doing so puts them at risk of random encounters in the form of wandering monsters.
In combat, players have access to a variety of abilities and magic spells, based on the makeup of the party.〔 ''Storm of Zehir'' uses the dice-based d20 System of ''Dungeons & Dragons'' and each action requires a random number generated by a die roll.〔 The player can control a character individually by selecting specific actions to be taken against enemies, or allow the game's artificial intelligence to fight by using a pre-selected set of behaviors for each character.〔 Defeating monsters and completing quests bestows experience points on the party, which are used to gain levels and become more powerful.
The player character can engage in other activities outside of combat, such as completing quests and interacting with non-player characters. While in conversation with other characters, the player character can influence them by using several skills, such as "Intimidate" or "Diplomacy".〔 The entire party can assist in this process if they have the appropriate skills. Characters can create weapons, armor, and other goods with raw materials through a system of skill-based crafting.〔 ''Storm of Zehir'' also includes a regional economy whereby players can establish trading outposts in various towns and create caravan routes between them, providing merchandise to consumers along each route. The caravans can be personally observed and managed by the player, such as providing security if attacked by bandits.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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